As we are in the first month of 2010 I am still allowed to make a prediction for the year. I predict this year we will see social media become a big part of videogames.
Right now there are a few standout shining examples in a sea of lame attempts and auto tweeting options. I will highlight a couple of these fantastic communities designed to allow players to interact with each other and the game while away from their console.

Bungie.net is probably the poster child for linking a game and web community into one experience. Bungie have created a space that brings players of the popular franchise Halo together, wherever they are.
The site allows you to see global stats such as how many people are playing online and where they are, but more importantly it acts as a better way to share information than the in-game interface.
Bungie.net is a great resource for finding and sharing user generated content. Users are constantly sharing and rating their favourite content to share their experiences and add content to other peoples.

Killzone.com joins the gaming community of the highly rated, Playstation 3 game, Killzone 2 together. Killzone.com also offers similar levels of stat tracking, enabling you to see who the best players are in the world and what online tournaments are coming up.
The site also allows me to check out my own statistics away from the game. I can also quickly check which of my friends are online playing and compare my progress to theirs. Now my friends can rub in how much better they are in the pub and use their iPhones to prove it (please don’t do this.)
Why are they so important?
Creating a web based user interface allows for greater flexibility than a game interface where the user is confined to a controller. A browser combined with a keyboard and mouse is much better for interacting with large sets of data and information. The experience shouldn’t be completely separated from the game but should enhance the options already available to the player. It should also act as a window into the game’s community away from the console.
For example Bungie.net allows the user to search the Bungie community for user created maps. The user can then filter these by tag or rating until something takes their fancy, then with the press of a button the map is queued up ready to download the next time they turn on their console. That level of integration is vital for joining the web and console communities together.

Social networks, such as Facebook, already have huge pull for users, so rather than reinventing the wheel with an isolated gaming community these existing platforms should be enabled. On Bungie.net a user can share links to their own maps, videos and statistics across their other social networks. Being able to share a great moment of fun or a level you have found across your Facebook or Twitter makes more sense than just sharing it within the game’s own space.
This can also pull players back into the game as their friends highlight why the game is still fun and may even help to drive sales as potential players see their friends enjoying themselves and want to get involved.
The communities allow all of your activity to be linked together, so when I ask a question on the forums I can see if the answer I am getting is from a player who knows what’s what (ie how much has he played Killzone and is he any good.) The beauty of all this is it happens without need for user input, I don’t have to manually input my stats or tell the site who my Playstation friends are, it just pulls all that data in. Again linking any communities that exist outside the game as closely as possible to the in-game community needs to be done as tightly as possible.
The more ways you allow the players to interact with your game and their friends when they are not sitting in front of the TV, the more likely they are to keep coming back and playing it and therefore more likely they are to keep telling other people about it.
To Wrap Up
Those are just some of the features these community sites offer. There are a host of other communities developed around games (listed below.) I recommend you check some out and spend some time getting to know why they are so interesting and how you might make a better one! If you know any other good examples let me know in the comments.
Over the coming year I expect a lot more integration of videogames in other places, whether it is checking out your friends’ stats on the web or sharing your top score on Facebook. Gaming’s integration into social media isn’t going away. It is only going to get bigger and better.
Fifa (http://www.eafootballworld.com)
EA Skate (http://skatereel.ea.com/)
Spore (http://eu.spore.com/sporepedia/)